How to get Plateform Dependencies in Unity

How to get Plateform dependencies in Unity.

Goto

http://docs.unity3d.com/Manual/PlatformDependentCompilation.html

find your specific plateform

and Sentex is #if  ______  #endif

for Example :

#if UNITY_EDITOR

//Write your code..

#endif

For your convience I give these here also:

Property:

Function:

UNITY_EDITOR

Define for calling Unity Editor scripts from your game code.

UNITY_EDITOR_WIN

Platform define for editor code on Windows.

UNITY_EDITOR_OSX

Platform define for editor code on Mac OSX.

UNITY_STANDALONE_OSX

Platform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures).

UNITY_DASHBOARD_WIDGET

Platform define when creating code for Mac OS dashboard widgets.

UNITY_STANDALONE_WIN

Use this when you want to compile/execute code for Windows stand alone applications.

UNITY_STANDALONE_LINUX

Use this when you want to compile/execute code for Linux stand alone applications.

UNITY_STANDALONE

Use this to compile/execute code for any standalone platform (Mac, Windows or Linux).

UNITY_WEBPLAYER

Platform define for web player content (this includes Windows and Mac Web player executables).

UNITY_WII

Platform define for compiling/executing code for the Wii console.

UNITY_IPHONE

Platform define for compiling/executing code for the iPhone platform.

UNITY_ANDROID

Platform define for the Android platform.

UNITY_PS3

Platform define for running PlayStation 3 code.

UNITY_XBOX360

Platform define for executing Xbox 360 code.

UNITY_FLASH

Platform define when compiling code for Adobe Flash.

UNITY_BLACKBERRY

Platform define for a Blackberry10 device.

UNITY_WP8

Platform define for Windows Phone 8.

UNITY_METRO

Platform define for Windows Store Apps (additionally NETFX_CORE is defined when compiling C# files against .NET Core).

UNITY_WINRT

Equivalent to UNITY_WP8 |UNITY_METRO

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