How to get Plateform dependencies in Unity.
Goto
http://docs.unity3d.com/Manual/PlatformDependentCompilation.html
find your specific plateform
and Sentex is #if ______ #endif
for Example :
#if UNITY_EDITOR
//Write your code..
#endif
For your convience I give these here also:
Property: | Function: |
UNITY_EDITOR | Define for calling Unity Editor scripts from your game code. |
UNITY_EDITOR_WIN | Platform define for editor code on Windows. |
UNITY_EDITOR_OSX | Platform define for editor code on Mac OSX. |
UNITY_STANDALONE_OSX | Platform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures). |
UNITY_DASHBOARD_WIDGET | Platform define when creating code for Mac OS dashboard widgets. |
UNITY_STANDALONE_WIN | Use this when you want to compile/execute code for Windows stand alone applications. |
UNITY_STANDALONE_LINUX | Use this when you want to compile/execute code for Linux stand alone applications. |
UNITY_STANDALONE | Use this to compile/execute code for any standalone platform (Mac, Windows or Linux). |
UNITY_WEBPLAYER | Platform define for web player content (this includes Windows and Mac Web player executables). |
UNITY_WII | Platform define for compiling/executing code for the Wii console. |
UNITY_IPHONE | Platform define for compiling/executing code for the iPhone platform. |
UNITY_ANDROID | Platform define for the Android platform. |
UNITY_PS3 | Platform define for running PlayStation 3 code. |
UNITY_XBOX360 | Platform define for executing Xbox 360 code. |
UNITY_FLASH | Platform define when compiling code for Adobe Flash. |
UNITY_BLACKBERRY | Platform define for a Blackberry10 device. |
UNITY_WP8 | Platform define for Windows Phone 8. |
UNITY_METRO | Platform define for Windows Store Apps (additionally NETFX_CORE is defined when compiling C# files against .NET Core). |
UNITY_WINRT | Equivalent to UNITY_WP8 |UNITY_METRO |
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