Just Attach the Script with MainCamera and Tag the Player PlayerM and chagne the offsetX or offsetY values.
1: private Transform player;
2: private float offsetY;
3: // Use this for initialization
4: void Start ()
5: {
6: GameObject Player_go = GameObject.FindGameObjectWithTag("PlayerM");
7: if (Player_go==null)
8: {
9: Debug.Log("Object could't fine");
10: return;
11: }
12: player = Player_go.transform;
13: offsetY = transform.position.y - player.position.y;
14: }
15:
16: // Update is called once per frame
17: void Update () {
18: if (player!=null)
19: {
20: //Its works in js but not in c#
21: // transform.position.x = player.position.x + offsetX;
22: Vector3 pos= transform.position;
23: pos.y = player.position.y + offsetY;
24: transform.position = pos;
25: }
26: }
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