How to get simple touch input from touch devices:
In Your Update method write the code
foreach (Touch touch in Input.touches)
{
Vector3 pos = camera.ScreenToWorldPoint(touch.position);
RaycastHit2D hit = Physics2D.Raycast(pos, Vector2.zero);
if (hit != null && hit.collider != null)
{
Debug.Log("I'm hitting Android" + hit.collider.name);
}
}
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