Create a new Empty Object
name it DontDestroy because it persists as many levels loaded
attach the following script for not destroying
1: void Awake () {
2: DontDestroyOnLoad(gameObject);
3: }
Then make a new script for audioClip changing
It will also attaches with the same Object as above.
1:
2: public AudioClip level2Music;
3:
4: private AudioSource source;
5: // Use this for initialization
6: void Awake ()
7: {
8: source = GetComponent<AudioSource>();
9: }
10:
11: // Update is called once per frame
12: void OnLevelWasLoaded(int level)
13: {
14: if (level==1)
15: {
16: source.clip = level2Music;
17: source.Play();
18: }
19: }
and that’s it Run in the editor and Enjoy :)
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