Create a new Empty Object
name it DontDestroy because it persists as many levels loaded
attach the following script for not destroying
1: void Awake () {
2: DontDestroyOnLoad(gameObject); 3: }Then make a new script for audioClip changing
It will also attaches with the same Object as above.
1: 2: public AudioClip level2Music;
3: 4: private AudioSource source;
5: // Use this for initialization
6: void Awake ()
7: { 8: source = GetComponent<AudioSource>(); 9: } 10: 11: // Update is called once per frame
12: void OnLevelWasLoaded(int level)
13: {14: if (level==1)
15: { 16: source.clip = level2Music; 17: source.Play(); 18: } 19: }and that’s it Run in the editor and Enjoy :)
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